Right now, guilds are bland and currently consist of random characters who needed a group. Guilds should be unique and have their own aspects that make them more attractive to certain characters. For example, a guild specialising in technology and wealth, or another guild consisting of assassins and criminals, or even a guild for magical beasts to group together to survive. If guilds are to be a part of the forum, they need way more depth.
Unforunately, after a bit of discussion, it seems that we would need to scrap the guilds and many of the threads to make way for a new bunch of improved guilds. I feel this topic needs to be moved to a thread for further discussion, so here is the theory:
In order to improve the guild system, and to save a lot of trouble, we would have to get rid all of the current guilds and move a large amount of RP threads into the graveyard. Certain accounts would need to propose to lead a new guild(area needing work) and guilds would be recreated, only with territories, aspects, even a social heirarchy, unique equipment, and lore.
After the creation of this second generation, characters who were once part of an older guild will move to one of the improved guilds resonates the most with them. With this change, guilds will become a much more important part of the site, and will not only be able to create inter-guild relations, but give characters more of a cause to think about what guilds they will want to join.
Of course, that's not it. Please, post your opinions and suggestions on how this idea could work or wether we could do it a different way.
Unforunately, after a bit of discussion, it seems that we would need to scrap the guilds and many of the threads to make way for a new bunch of improved guilds. I feel this topic needs to be moved to a thread for further discussion, so here is the theory:
In order to improve the guild system, and to save a lot of trouble, we would have to get rid all of the current guilds and move a large amount of RP threads into the graveyard. Certain accounts would need to propose to lead a new guild(area needing work) and guilds would be recreated, only with territories, aspects, even a social heirarchy, unique equipment, and lore.
After the creation of this second generation, characters who were once part of an older guild will move to one of the improved guilds resonates the most with them. With this change, guilds will become a much more important part of the site, and will not only be able to create inter-guild relations, but give characters more of a cause to think about what guilds they will want to join.
Of course, that's not it. Please, post your opinions and suggestions on how this idea could work or wether we could do it a different way.