The Beyond Burger®

Welcome to The Beyond! We are a sci-fi/fantasy roleplaying forum. In this world, it's a game of survival; only the fittest will live. Don't worry, we won't bite; we've got an awesome staff team, and equally amazing members. Make sure to read over the rules before you begin rping!

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The Beyond Burger®

Welcome to The Beyond! We are a sci-fi/fantasy roleplaying forum. In this world, it's a game of survival; only the fittest will live. Don't worry, we won't bite; we've got an awesome staff team, and equally amazing members. Make sure to read over the rules before you begin rping!

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    Working on Guilds

    Askyus
    Askyus


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    Working on Guilds Empty Working on Guilds

    Post by Askyus Sat Jan 23, 2016 6:19 pm

    Right now, guilds are bland and currently consist of random characters who needed a group. Guilds should be unique and have their own aspects that make them more attractive to certain characters. For example, a guild specialising in technology and wealth, or another guild consisting of assassins and criminals, or even a guild for magical beasts to group together to survive. If guilds are to be a part of the forum, they need way more depth.
    Unforunately, after a bit of discussion, it seems that we would need to scrap the guilds and many of the threads to make way for a new bunch of improved guilds. I feel this topic needs to be moved to a thread for further discussion, so here is the theory:

    In order to improve the guild system, and to save a lot of trouble, we would have to get rid all of the current guilds and move a large amount of RP threads into the graveyard. Certain accounts would need to propose to lead a new guild(area needing work) and guilds would be recreated, only with territories, aspects, even a social heirarchy, unique equipment, and lore.
    After the creation of this second generation, characters who were once part of an older guild will move to one of the improved guilds resonates the most with them. With this change, guilds will become a much more important part of the site, and will not only be able to create inter-guild relations, but give characters more of a cause to think about what guilds they will want to join.

    Of course, that's not it. Please, post your opinions and suggestions on how this idea could work or wether we could do it a different way.
    Minea
    Minea


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    Working on Guilds Empty Re: Working on Guilds

    Post by Minea Sun Jan 24, 2016 2:24 am

    I think this is a good idea, but we need to decide upon what the new groups would be before we scrap the old ones. And we have to make sure that a majority of people like the new guilds and that there are actually some that appeal to people. Right now we should just brainstorm ideas for new guilds. How about each person that posts comes up with an idea/ideas for a guild that one or more of their character/characters would probably like to join. Then after that we can group some of the ideas into one guild. (If the idea for the guild is vague enough this step might not be necessary.) Maybe then we could vote on which 5 or 6 (That's how many guilds we have currently, right?) of the idea to become the new guilds.

    My idea is a science/engineering guild. This would be for people who like to experiment on things or build things. They're base would be a giant lab with the latest of technologies and the means to build whatever one could imagine. So it would be a guild for scientists/alchemists/engineers.

    Another idea is a dojo guild. This would be for people who are train-aholics. They would have a giant place made for fighting skills/types and every weapon under the sun. It would be common place for these people to spar against each other to try and improve. So imagine it like a giant gym that has members instead of random people in it.

    My last idea is an assassin group. This group would be very knowledgeable in the art of the kill. People in this guild could range from people who want to kill certain people to make the world a better place or maybe just enjoy murdering people. Their base would be somewhere hidden away and protected by many traps. If one managed to get passed all of the traps and enter the base, then they would be seen worthy to join if they please.

    Solace
    Solace


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    Post by Solace Sun Jan 24, 2016 2:52 am

    This seems like a good, logical idea, although many people wouldn't fit into any guild. There may only ever be one Robo-Dude, and say if there was a Kaiju guild, some Kaijus don't get along well. As with dragons.
    There should be a mgic guild too, that focuses on witchcraft, sorcery and stuff. Mostly so I have a guild to belong to.
    Sorry im tired so i dont have any proper feedback but this seems like a good idea
    But isnt dragon storm called 'storm' because of the wide range of unmatching teammates?
    Yuuki
    Yuuki
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    Dragon Storm's Leader
    Technician  Dragon Storm's Leader


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    Post by Yuuki Sun Jan 24, 2016 8:20 am

    I don't know. These could be good ideas for new guilds, maybe... but I doubt most of the current guild leaders want their guilds touched or modified without their permission. In my opinion, its up to the guild leader (and its members) to decide what the guild wants to become. I certainly don't want my group scrapped.

    And yeah, the storm in Dragon Storm represents their uniqueness and variety. Their different personalities, abilities and strengths, weaknesses, etc. It's what allows them to work so well with each other.
    Slithus
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    Working on Guilds Empty Re: Working on Guilds

    Post by Slithus Sun Jan 24, 2016 8:26 am

    Here are some suggestions for new guilds:

    Shadow Raiders

    This guild is or those with the powers of shadows and night. Or for those who just don't want to be found. Their base is not fixed, they move around a lot, hiding in areas such as swamps or mountains or forests, remaining for about a week before moving on. They tend to act under the cover of darkness. Thieves, assassins, murderers, criminals, and people with power over the darkness will fit right in.

    Mage Alliance

    Those with magical abilities can join the Mage Alliance. They live in an ornate manor, with many studies and libraries, as well as secret passages and other hidden areas. There is a courtyard for practicing spells, and many books and scrolls in many different languages containing hidden knowledge. Well hidden and well protected, it offers great knowledge, if you can find it.

    Dragon Storm

    I think everyone here knows what this guild is. I think we should keep them the way they are.

    Green Order

    A guild dedicated to protecting nature. Magical creatures, or people who love nature, form this guild. They live in an enormous tree, with rooms carved out of wood. They often have many pets, or amenities like bird feeders and gardens. A vast forest surrounds them, with mountains in the distance. There are many creatures living in this forest, wanderers beware...

    Empty space

    Room for any current guild (Or a new one.)

    Empty space

    Room for any current guild. (Or a new one.)


    I think guilds should own different patches of land, this could create skirmishes as rival guilds battle for control. There's my opinion. I don't think we need to completely scrap the guilds, though.
    Minea
    Minea


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    Post by Minea Sun Jan 24, 2016 9:48 am

    We also need some space for the rouge to run around. We can't have everywhere be owned.
    Slithus
    Slithus


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    Working on Guilds Empty Re: Working on Guilds

    Post by Slithus Sun Jan 24, 2016 1:05 pm

    Well, yeah, but the guilds would own some land too.
    Askyus
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    Post by Askyus Sun Jan 24, 2016 8:44 pm

    Since we have actual countries(Xastristan, Meirie, etc.), a majority of the land would likely be government controlled, while certain areas of land could be under guild influences.

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