The Beyond Burger®

Welcome to The Beyond! We are a sci-fi/fantasy roleplaying forum. In this world, it's a game of survival; only the fittest will live. Don't worry, we won't bite; we've got an awesome staff team, and equally amazing members. Make sure to read over the rules before you begin rping!

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The Beyond Burger®

Welcome to The Beyond! We are a sci-fi/fantasy roleplaying forum. In this world, it's a game of survival; only the fittest will live. Don't worry, we won't bite; we've got an awesome staff team, and equally amazing members. Make sure to read over the rules before you begin rping!

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The Beyond Burger®

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Weapon/Armor hits. ZYQbJZc

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2 posters

    Weapon/Armor hits.

    Navi
    Navi


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    Female Posts : 105
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    Character sheet
    Character Name: Navi
    Species: Human
    Alignment : Chaotic Neutral

    Weapon/Armor hits. Empty Weapon/Armor hits.

    Post by Navi Sun Jan 31, 2016 6:42 pm

    This needs to go. If your weapon has 50 hits and is made of steel can I punch it 50 times and be broken or be repaired. What if I nuke it. Do I have to nuke 50 times and then it needs to be repaired. Or perhaps how many hit the weapon can make if I hit jello 50 times does it need repair. What about a dimond saw, should only take one hit to mess it up.

    It's all way to relative for this value to work. Commen sense works just fine. This isn't an aspect of equipment that needs to be regulated.

    Did that come out strong? I'm sorry don't mean it to.
    Firalyn
    Firalyn


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    Female Posts : 37
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    Character sheet
    Character Name: Firalyn Celestia
    Species: Human
    Alignment : True Neutral

    Weapon/Armor hits. Empty Re: Weapon/Armor hits.

    Post by Firalyn Mon Feb 01, 2016 3:13 pm

    This rule exists? I need to get on more...

    And yes, I agree.

      Current date/time is Thu Nov 21, 2024 9:30 am