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Welcome to The Beyond! We are a sci-fi/fantasy roleplaying forum. In this world, it's a game of survival; only the fittest will live. Don't worry, we won't bite; we've got an awesome staff team, and equally amazing members. Make sure to read over the rules before you begin rping!

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    Lexia's abilities

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    Character sheet
    Character Name: Insanity
    Species: Unknown
    Alignment : Chaotic Evil

    Lexia's abilities Empty Lexia's abilities

    Post by Lexia Mon May 16, 2016 5:04 am

    Strengths and Abilities

    To use her abilities, she removes the stones and crushes them to release their power and manipulate it. Otherwise, it costs 15-25% insanity.

    Lexia's old magic system:
    ---------------------
    Name of ability: Void spears/javelins
    Tier: Tier 0
    Type of ability: Offensive
    Type of ability 2: This is a ranged ability which can reach up to a maximum of 300 feet before it releases its magic energy. The energy released  
    Type of ability 3: Active
    Description:

    This is an ability which requires a small amount of magical energy input. To do this, she calls upon her magic to fuse fire into small semi-solid knives. She can then throw these objects forward in order to try and hit her target. If this hits a solid object before it reaches the max range, it lodges into the object. This can be pulled out within 4 seconds. If it doesn’t get pulled out the spear implodes and leaves a hole in the victim. As stated before, if it reaches max range without being hit, it explodes into a 1/2 foot fireball when the energy and fire is released.

    If she wants to, she can concentrate the magic energy into a single bolt which looks similar to that of a lance. If she does this, it takes her 3 seconds to for her to charge and then be able to throw. The red, flaming energy infused with this shot makes it longer, more powerful, travel slower and it has a higher chance of shredding through skin and scales. This can travel up to 40 feet, explodes out to 1 foot if it reaches out to max range as the energy is released. This can also lodge into victims or objects. However, instead of imploding, this bolt explodes after 5 seconds after it has been lodged into the victim. The explosion is hot enough to cause burns.

    Spear/Lance images:
    Limitation/Weaknesses:
    This can only be used once every 10 meters, so it is a spammable ability if she can cover the distance quick enough, and is also in regards to the smaller blades.
    It also drains her of her magic energy, needing a minimum of 10 antara to be able to cast the most basic spell.
    If she uses the charged shot, it uses 25 antara. This also has a charge up time as well, which is 1 post. She cannot spam her stronger ability, which can leave her rather vulnerable for a period of one post as it is charging.
    These spells could also be countered by someone else using a magic, for example a water based magic, which would extinguish the flames.
    Energy Cost:
    The basic one requires 10 antara charges, whereas the empowered one requires 25 antara charges.

    ---------------------

    Name of ability: Recovery
    Tier: Tier 5
    Type of ability: Healing
    Type of ability 2: Melee
    Type of ability 3: Active
    Description:
    By using this ability, the tattoos on her back glow and a faint red coloured energy travels down to her finger tips. The colour transfers to a rainbowish colour. When she has the energy here, Lexia is able to heal anything smaller than a light graze. In order to heal the wounds, she draws up as much power and concentration as she can, before transferring this red energy in order to focus on the wound. By doing this, it encourages the cells to knit with one another, increases the cell replacement rate and therefore increases the healing.

    This can be used on another person, animal or creature. This energy needed for the healing takes 15 seconds to build up, then around 5 seconds to be able to heal the light grazes and cuts. She can’t try to heal anything more than a carpet burn. Seeming these aren’t really bad injuries, a faint red mark will remain after the initial healing. After a few weeks, it will eventually fade back into its normal colours.

    Limitation/Weaknesses:
    Recovery can only heal light scratches and grazes, similar to that of falling onto concrete, roads, carpet and pavements. It is unable to heal deep wounds. More serious injuries such as these would require more professional care.
    This ability requires complete concentration and focus for Lexia to do. If she is interrupted while trying to do this ability, it will break her focus and the healing will unravel itself. This causes around 25 charges of antara to be wasted.
    Energy Cost:
    This needs 25 antara charges to be used.

    ---------------------
    LOCKED ABILITY
    Name of ability: Duel Strike
    Tier: Tier 5
    Type of ability: Offensive
    Type of ability 2: Melee and ranged
    Type of ability 3: Active
    Description:

    Commanding her pet to attack with her, Lexia and Nithya are able to do a perfectly timed strike against their opponent/s (perfect strike implying they don’t hit each other with this ability). Lexia calls upon her lightning and empowers her pet with thunder bound claw attacks. She also empowers him with a rather powerful lightning bite as well. This faintly shocks the victim with every successful strike made by Nithya (in one post he can try up to 4 attacks within the one post that this ability is active for).

    At the same time, Lexia’s lances take a form extremely similar to that of a trident, calling down lightning to the trident. From there, the lance glows faintly with the electrical power which it contains. She has only a few seconds to be able to aim it and throw the semi physical trident. If she doesn’t manage this, the energy would arc and strike back at her as it is rather unstable. If she can throw it and it hits her target, the trident stays in place for 3 seconds. During this time, it can be ripped out. If it’s not taken out, it shoots electricity around from where the trident impaled them. This can cause slight burns and a slight amount of pain, but not much more than this.

    However, if her pet can land their blow at the same time at the trident is in there, it can cause a rather large shock to go through their body from where the paws touched and across to where the tridents three prongs are. However, it’s not a really powerful attack as the most it can do is just zap their opponents at this stage. It won’t cause any internal organ damage, and if it was over the heart, it would, at the max, feel a bit funny (but this isn’t enough to cause a heart failure, it isn’t even close).

    Trident:
    Limitation/Weaknesses:
    This ability requires the most amount of antara charges for her to be able to use, around 100 of her charges (40 for Nithya, 60 for her). So in total, this requires her to travel 100 meters without using any spells whatsoever.
    It also empowers both herself and her pet for a brief time. During this time, they have to not only strike within a few moments, but also hit together for the maximum amount of damage to be dealt to their opponent.
    They also run the risk of hurting each other while they are attacking the same target, especially Lexi hurting Nithya with her ranged trident. If that happens, Nithya would sustain heavy injuries and cause the match to be forfeited almost instantly.
    Lexia is also more adept at using fire based magic, so the effects of this are weaker compared to if she decided to use her flames instead for it.
    Lexia cannot use this ability without her pet, it requires both herself and Nithya to be a participant in this ability.
    Energy Cost:
    This uses 100 antara charges.

      Current date/time is Thu Nov 21, 2024 7:15 am