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Tier Discussion - Page 2 OoC81
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Minea
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    Tier Discussion

    Nightingale
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    Tier Discussion - Page 2 Empty Tier Discussion

    Post by Nightingale Mon May 30, 2016 7:58 pm

    First topic message reminder :

    So, I realized that a few people on this site don't really like the tiers. I respect the revamp and how to clear out OPness and all, but, in one site member's (I don't wanna bring them into this if they don't want their idea out publicly) quote, "Some sites can have either too little control or too much". Like I said, I completely understand why we want to get rid of the OPness, and I'm alright with the Abilities and whatnot creation templates, but I think the tiers are.. too difficult to understand. So I was hoping maybe we can discuss this?

    sLy
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    Tier Discussion - Page 2 Empty Re: Tier Discussion

    Post by sLy Tue Jun 07, 2016 4:35 pm

    Minea wrote:That's what I interpreted from a conversation. I probably interpreted it wrong. Oh, and One. I meant 1,000 words overall. Not 1,000 words for each post.  I checked how many words people's posts were and most of the time they were in between 200-500 words. That's 2-5 posts if you just write normal posts. Then there's always the option of just writing a short story. BTW: Is it okay if I just use the random Minea things I wrote in my Roleplay with Sly for this. I worked a long time and put a lot of effort into it so I would love to see it be canon. It's 6,666 words long all together and it shows parts of Minea's past, Minea's feelings, Minea and Kurisu's relationship, what exatly happens to Minea when Kurisu in in control, and other things.

    I understand the amount of effort you put into those backstories Razz. But the problem is that this existed well before the revamp and Sly would not be as strong as he was then. What I can do is permit everything you wrote of Minea while Kurisu was controlling her body as part of the 10k words thing, but beyond that, nothing will count. This will mean nothing I wrote there will count for my 10k words Razz.

    --

    As for the tiers discussion, I have taken all this into consideration and am working on lifting those restrictions. What I have on the table is this:

    Upon approval, characters can choose one of the two following starts:


    • 6 tier points to distribute across physical strength, speed and energy. However nothing can go beyond tier 5. (E.g. from a 9/9/9 start, you can distribute it as 5/7/9, with tier 5 being strength, tier 7 being speed and tier 9 being energy. You CANNOT start with something like 3/9/9 or 4/8/9.)
    • Double the starting money to $20,000


    What this will do is not only lift the restrictions, but also allow characters to specialise in certain roles to make them more unique than an average human. This is still in development and is open to discussion.

    As we have established, characters are separated into their own "character tiers" pertaining to their rank or how well developed they are. Default character tier for all of us is 3, and can go up to 0. Going up in this tier lifts more limitations on how many or how strong your abilities can be. For now, here is the list of what I proposed (and I am trying my best to make it easy to understand):

    Character tier 3

    Tier point limit across physical, speed and energy is 9. Tier limit for these is 4.

    (This means that you can only go up in tiers for the three strengths for a total of 9 times at this character tier. However, none of them can go beyond tier 4. E.g. Say Sly started off with the distribution of 9/7/5. Thanks to his start, he had already expended 6pts of the 9 he is limited to due to his starting character tier. He can add a further 1pt to energy and 2pts to speed, giving him a final distribution of 9/5/4. He CANNOT put 2pts into energy because that will bring his energy tier beyond 4. Now that he has expended all 9 pts, he must upgrade his character tier from 3 to 2 in order to have access to more tier pts for his e strengths.)

    Character tier 2

    Tier pt limit across the three strengths increased by 3. Tier limit for these increased to 2.

    Character tier 1

    Tier pt limit across the three strengths increased by 3. Tier limit for these increased to 1.

    Character tier 0

    Tier pt limit across the three strengths increased by 3. Tier limit for these increased to 0.

    --

    Overall, in the end, you can have an absolute maximum of 18pts out of 27 across your three strengths (9 per strength). An average Joe may have a distribution of 3/3/3 (6pts into all 3 strengths), or a speed specialist may have 9/0/0 (9pts into speed and energy)

    --

    I hope all this makes sense so far. Still they are work in progress and I will need to add number of abilities and maximum tier of abilities into these categories soon. Let me know if you have any thoughts about this.

    It is likely that I am going to hide these tiers and review each app abilities and strengths under discretion with these tier lists (for sake of simplicity) because they are pretty difficult to understand.
    Minea
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    Tier Discussion - Page 2 Empty Re: Tier Discussion

    Post by Minea Tue Jun 07, 2016 10:40 pm

    Thanks, Sly. I'm happy I can have some of my hard work be cannon. On another subject, we seem to assume that characters are going to have abilities to fight, which is true in most cases but not all the time. For example, two of my characters are just normal humans to no offensive abilities and rely on their weapons to fight. The problem with this is that the weapons become extremely expensive, so then people would have to grind a whole lot just to get their character at the same start as many other characters. I'm not exatly sure how you guys approve abilities, how many you'll allow a starting person to have, etc. but my proposition is that you can either have those approved abilities OR you can have the equivalent in weapons. If anything goes over that equivalence then someone would have to start paying for it. So maybe someone wants an axe that can shoot lightning, a bow that can shoot especially far with incredible speed and accuracy, and a poisonous dagger. If you think that two of those would be equivalent but a third would be too much then you can have them pay for the third. You could tell them which one to pay for and how much if you want/deem it necessary, or you can have the person choose which two they want and then name the price for the third. Do you understand what I'm saying?
    sLy
    sLy
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    Tier Discussion - Page 2 Empty Re: Tier Discussion

    Post by sLy Thu Jun 09, 2016 12:42 am

    Weapons arent really that expensive according to the rubrik that I am using. With the extra $10,000, you can hit a tier 7 weapon easily without having to spend your initial $10,000 amount. Additionally, weapons tend to be more superior than abilities, partly because it does not consume any energy to use (unless it has an ability in itself). It is also pretty hard to balance marksman weapons like guns thanks to the high bullet speed making it impossible for peeps of the same tier to dodge. One way to combat this us to make guns more expensive, which we did. Melee weapons like swords, I am much more lenient in terms of pricing.

    Dont get me wrong, I know what you are saying. But for the weapon users, that was the point for the doubled starting money. You can even reach a tier 6 weapon by spending the whole $20,000 and that $10,000 can be made back easily due to that extra tier headstart.
    Anonymous51
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    Tier Discussion - Page 2 Empty Re: Tier Discussion

    Post by Anonymous51 Thu Jun 09, 2016 8:02 am

    IF the event thing still stands, as the purpose was to help start people out with the old system.

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