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Welcome to The Beyond! We are a sci-fi/fantasy roleplaying forum. In this world, it's a game of survival; only the fittest will live. Don't worry, we won't bite; we've got an awesome staff team, and equally amazing members. Make sure to read over the rules before you begin rping!

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    Voxeling (1): The Filesystem Empty Voxeling (1): The Filesystem

    Post by Leif Sat Nov 12, 2016 8:40 pm

    This guide assumes that you already know how to navigate filesystems on Windows or Mac, as well as unzip files.  If you don't know how to do any of these, please learn elsewhere.  Any questions on these topics will not be answered.

    For this tutorial, I'll be showing you how to navigate the filesystem in MagicaVoxel.



    The first step is to download the MagicaVoxel application, which can be found here.
    Next, you'll want to extract the .zip file.  You can delete the zip file once the process has completed.
    Voxeling (1): The Filesystem Unzipp10
    You should be left with a folder titled "MagicaVoxel-X.XX"

    In the new folder, there should be 6 folders, 1 text file, and 2 other files.
    Voxeling (1): The Filesystem Root10
    Only 1 of the 2 other files can be used on your system.  The .exe file is for Windows, the .app file is for Mac.  Do not open the one that is not supported on your system.



    Let's begin exploring the folders.  There's 6 total, so we'll go in alphabetical order.

    cache
    There are no files in here at the moment.  Do not touch this folder.
    Voxeling (1): The Filesystem Cache10


    config
    There is a text file, an image file, a .sty file, and a .ui file in here.  Do not touch any of these if you do not know what you're doing.
    Voxeling (1): The Filesystem Config10


    export
    This is where all of your exported files will automatically be saved.  You can move files from here to other places, but do not delete the folder.Voxeling (1): The Filesystem Export10


    palette
    Here is where the default palettes lie.  A palette is the colors that you use in a given model.  When you make your own, they will automatically be saved here.  A palette can be made outside of the application by making an image file that is 256 pixels wide and 1 pixel high.  To use external palettes in MagicaVoxel, drag the .png file into this folder.  Do not delete any of these files.
    Voxeling (1): The Filesystem Palett10


    shader
    This is where shaders are held.  If you know how to make your own, put them here to use them.  Do not delete any of these files.
    Voxeling (1): The Filesystem Shader10


    vox
    There are two folders in here, as well as 15 .vox files.  This is where are of your model files are stored.  You can create subfolders here to organize your files better.  All that is here at the moment are template files.  You can delete anything in this folder if you want.
    Voxeling (1): The Filesystem Vox10


    The text file is a Read Me, meaning that you should read it if you want to know more about the application.


    The last two files are the application files.  One runs the application on Windows, the other runs the application for Mac.  You can delete the one that does not correspond to your system, it will not affect performance.




    That's all for this chapter!  Stay tuned for Chapter 2 coming soon.

      Current date/time is Thu Nov 21, 2024 1:47 pm